![]() ![]() So it shouldn't cause problems with most other mods. Q: Is this mod compatible with *insert mod here*?Ī: Yes, it should be. ![]() Q: Is this mod compatible with existing save games?Ī: Yes, it is! I'd recommend backing up a save game just in case, but EPOE shouldn't cause any issues when added to an already existing colony. So essentially, it comes down to what you prefer. It has also changed how body parts are crafted, so that bionics for example do not require their prosthetic counterpart.īut all three of these mods feature roughly the same bionics and organs, all of them are balanced and all mods should be bug free. RBSE has two workbenches with its own unique asthetic. RBSE derived way earlier from EPOE, so there some more differences. Forked keeps the old 4 workbenches and adds some new parts like prosthetic digits, while the original EPOE tries to stay to closer to vanilla, only adding 2 new benches and having the body parts selection feel closer to vanilla. The differences between this mod and Forked now aren't that huge. These problems have since then also been fixed in EPOE. The Forked version is based on EPOE 2.24 and fixed many issues this version had. Q: What is the difference between this EPOE, EPOE Forked and RBSE?Ī: Both EPOE Forked and RBSE are based on the original EPOE (this one).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |